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Posted: Mon Aug 01, 2005 6:58 pm
by Worm
Ice Cream Jonsey wrote:Jesus Christ, Bond. I know you don't have to look at it but the rest of us haven't built monitors yet that can contain your Unabomberesque screed on fighting games. Let me find a comfy chair, a fifth of brandy and four hours and I'll get back to you.

Early prediction: I'll attempt to prove that I'm right and you're wrong because I can see which is the Willy Wonka Golden Ticket Trump Card of Internet fighting game debate.
What is with this need for adequecy shit? You don't know about fighting games, there is nothing wrong with that, just fucking admit it.
08/01[04:33:47:PM] InsertClicheName: Hey, why aren't you putting in your two cents on fighting games?
08/01[05:02:02:PM] benmustard: I don't know fighting games.

Posted: Mon Aug 01, 2005 7:02 pm
by pinback
I liked that one with the dinosaurs.

Posted: Mon Aug 01, 2005 7:22 pm
by Lysander
Edit: added in one final jabb in my last post that I remembered and subsequently forgot to add like five times in the course of writing the message. It's right at the bottom. Go me.
Ice Cream Jonsey wrote:
Worm wrote:You realize Capcom isn't the fighting game genre, right?
I know everything there is to know about video games. The sooner you and the other people around here propping up shitty games realize that the better things will be. But still, half the posts this place generates would be absent.
Ice Cream Jonsey wrote:I know everything there is to know about video games.
Ice Cream Jonsey wrote:Super moves were also in MK2.
Ice Cream Jonsey wrote:I know everything there is to know about video games.
Ice Cream Jonsey wrote:Kombos were also in MK2.
Ice Cream Jonsey wrote:I know everything there is to know about video games.
Ice Cream Jonsey wrote:The only innovation in the fighting game industry between Mortal Kombat II and Marvel VS. Capcom II is that you can counter.
SHINING SPOTLIGHT OF TRUTH! wrote:Robb "B" Sherwin knows nothing about video games.
Thanks for the help, guys.
Ice Cream Jonsey wrote:I'm sorry that you and Lysander can't see the humor in this. Capcom staved off making a game called Street Fighter 3 for years as if there was something magical about the number. They finally release a game with that title and it sucks as well. Why can't you enjoy that? Why can't you take any pleasure in the fact that Japan's best minds went HURRRR for five years and then put out a shitty game anyway?
I, personally, can't laugh at it because it's the only fucking genre of video game I can play with any degree of skill that isn't custom-taylored for blind people, you inconsiderate fucktard. Secondly, Street Fighter 3: 3rd Strike is one of the greatest fighting games ever made; if you cannot see this, you need to stop playing video games.
Ice Cream Jonsey wrote:My take is that there hasn't been anything compelling since MK2. And MK2 is only compelling because it was quick. Lightning fast. You spent your two quarters in like thirty seconds at first. In Mortal Kombat they were slowing things down by having you punch boards and other stupid shit. I think Mortal Kombat II is the most important game in the genre and also the last important game in the genre. Not that I give it a whole lot of credit -- it just happened to have nice hardware.
... your favorit thing about Mortal Kombat II was that within 30 seconds Smoke's harpoon/throw, harpoon/throw combination would send you cartwheeling out of the game? Here's a hint, Mortal Kombat appears fast to you, because you are so bad at fighting games that before the "FIGHT!" sign flips out of view you're already crawling on the ground looking for the other badly-animated GIF character to stomp on your head. So basically, you're bitching because all fighting games are too easy? Try King of Fighters 99 sometime.

Or, do you just mean that the matches are fast? Well, in that case, I suggest your hated and feared Street Fighter II: Hyper Fighting. Seriously, the matches in that game last like 15 seconds. of course, it's unbalanced, overpowering some characters, with an AI that is probably the hardest thing I've ever tried to beat in a fighting game, but hey, all that matters is ending a match fast! Seriously, with all of this internet ciggaroing aside, I'm begging you, Robb, please, find an MVC2 machine and play it. The matches still routinely end in 80 seconds or less and it's a three-on-three matchup. It's got plenty of depth to it and it's still just as goddamned ludicrously fast as any Mortal Kombat game.
Ice Cream Jonsey wrote:1) I can't stand anime in video games
Why not? Do you prefer Capcom VS. SNK2, with Morrigan's Darkstalkers spright that hasn't been updated since 1993 making an encore appearance in a game that was made in 2002?
Ice Cream Jonsey wrote:2) There wasn't a SINGLE memorable character in any Street Fighter game ever
Oh, please. Are you trying to get me to believe that more people know who Scorpion is than Ryu? That's just not true.
Ice Cream Jonsey wrote:So they were moves with a charge bar. Okay. Worm, if you make a feature that was in MK2 worse I don't think that counts as a notable innovation.
What's wrong with super meter? Seriously? What the hell is wrong with having a perfectly usable list of special moves and then having two or three extra damaging ones that you have to wait to use? Furthermore, ones that did more damage depending on how full your bar was? Look, seriously, if you don't even understand how super moves work, how can you (outrageously) claim to "know everything about video games?"
Ice Cream Jonsey wrote:You're telling me that DODGE and BLOCK aren't essentially the same thing.
Yes, we are. That is because it is. Hey RObb, how about I prove it to you? How about you fly up here, and you can make some sort of high-pitched keening noise so that I'll know where to aim. Then I'll shoot you in teh face! If you dodge it, congratulations, you go home! If you try to block it with your forearm, you're footing the hospital bill. Or, hey, you can return teh favor and swing a +5 cock of internet tr0lxzring at my head, and when you miss I get to run you over with a steamroller, then go out into the parking lott and slashh your tires.
Ice Cream Jonsey wrote:If I'm writing the code for one of these godawful stupid modern day fighters the program flow is all coming down to no damage done.
See? See! That's what I'm talking about here. You know nothing. First of all, you do take damage, it's just reduced. Second, there's blockstun from blocking an attack. Who the hell's ever heard of "dodge stun?" That's right, nobody, doofus.
Ice Cream Jonsey wrote:Besides, "dodge" is unrealistic anyway.
I see, so your problem is just that you refuse to accept reality?
Ice Cream Jonsey wrote:Wrestlemania gave you options like bodyslam, suplex and the sleeperhold and every fighting game that's ever existed gives you the same stupid controls with a half-baked, half-implemented "special" move system.
The Street Fighter Arcade Board wrote: light punch medium punch light kick
light kick medium kick hard kick
The Marvel VS. Capcom II arcade board wrote: light punch hard punch assist 1
light kick hard kick assist 2
the Mortal Kombat arcade board wrote: high punch bl high kick
low punch ock low kick
the Tekken arcade board wrote: 12
34
Soul Calibur control matrix wrote: A B
Guard Kick
Guilty Gear control matrix wrote: dust
punch heavy slash
kick slash
X-Men: Next Dimention control matrix wrote: left punch right punch
left kick right kick
Yep. I can see how every game has the same controls. Besides, I don't see you bitching because every Duke Nukem 3d clone has the same controls. "The control key is always fire weapon! WTF is wrong with this fuck!"
Ice Cream Jonsey wrote:I am glad that they are still making them! I can honestly not ever see myself getting one again.
Just rent Soul Calibur three, Street Fighter 3rd Strike, or MVC2/CVS2. Okay? Please, do this thing. You saying that Mortal Kombat II is the best the fighting game genre has to offer... it pains. Literally, it pains me to see such rampant stupidity rampaging unchecked on this otherwise brilliant forum.
Ice Cream JOnsey wrote:Okay, truth to tell with enough nudity anything's possible, but still.
Add Dead Or Alive and God of War to that list. ...On second thought, don't. They suck, but I am told they are some nice bubis.
Ice Cream Jonsey wrote:You guys are calling me a dinosaur. ME! A dinosaur!
Only a dinosaur would consider block and dodge the same thing.
Ice Cream Jonsey wrote:I was shooting half-dino half-space aliens with my trackball and control stick when you were in grade school but that doesn't make me a dinosaur.
Blake motherfucking Stone, asshole. I was playing Doom before Doom II was out.
Ice Cream Jonsey wrote:I was IN the dino-comp!!! I know what I'm talking about.
Judging by the game you actually released for the Dino Comp I would suggest that no, sir, you do not konw what the shit you are talking about. Hey, that's okay. Go ahead and keep on making games where you need to type things like "scream bloody marry" to win and putting a candle on a box will generate a fatal error. In the second release. Meanwhile you can continue to decry about how there's no innovation in fighting games anymore. GO ahead and do that, you shitcanning cockbite.

Posted: Mon Aug 01, 2005 7:26 pm
by Lysander
Ice Cream Jonsey wrote:Jesus Christ, Bond. I know you don't have to look at it but the rest of us haven't built monitors yet that can contain your Unabomberesque screed on fighting games. Let me find a comfy chair, a fifth of brandy and four hours and I'll get back to you.

Early prediction: I'll attempt to prove that I'm right and you're wrong because I can see which is the Willy Wonka Golden Ticket Trump Card of Internet fighting game debate.
This coming from the guy where typing the number 1 would trigger three or four scene changes and eight pages of text. I'm supposed to feel some sort of shame that I, unlike my--and i say this in teh loosest sense of the word--"opponent", actually know what I'm talking about?

Posted: Mon Aug 01, 2005 7:43 pm
by Worm
Ice Cream Jonsey wrote:
Worm wrote:You realize Capcom isn't the fighting game genre, right?
I know everything there is to know about video games. The sooner you and the other people around here propping up shitty games realize that the better things will be. But still, half the posts this place generates would be absent.
Well, let's see!

Furthermore there wasn't an advancement with SF3. It was just crappy.
I'm sorry that you and Lysander can't see the humor in this. Capcom staved off making a game called Street Fighter 3 for years as if there was something magical about the number. They finally release a game with that title and it sucks as well. Why can't you enjoy that? Why can't you take any pleasure in the fact that Japan's best minds went HURRRR for five years and then put out a shitty game anyway?
Okay, so you didn't know there were games between SF2 and SF3? Can we do this in an AIM box where I described to you that disabling the "SPYWARE" in Fate was extremely simple to remove? Can we do this ... on the downlow?

This was also in MK2.
No, they weren't. You just have no fucking clue what you're talking about. Super Moves are special moves with a stupid charge bar, sure it's not rewriting the genre but MK2 didn't have it. Combos were added in MK3.
So they were moves with a charge bar. Okay. Worm, if you make a feature that was in MK2 worse I don't think that counts as a notable innovation.
Yeah, the moves are more powerful, so you can't have access to them constantly. Let's not forgot how horribly off base you were though.
"(Super moves and combos were) also in MK2.""(Super moves and combos were) also in MK2.""(Super moves and combos were) also in MK2.""(Super moves and combos were) also in MK2.""(Super moves and combos were) also in MK2.""(Super moves and combos were) also in MK2.""(Super moves and combos were) also in MK2.""(Super moves and combos were) also in MK2.""(Super moves and combos were) also in MK2.""(Super moves and combos were) also in MK2.""(Super moves and combos were) also in MK2.""(Super moves and combos were) also in MK2." - ICJ

Hahha, someone managed to make special moves even MORE annoying. Come on, Worm! At least admit this is stupid.
Oh yeah, who would want an attack with the same opening with different attacks you can do based on timing?
If you're telling me that being pixel perfect in a video game is desirable then I don't know what to say to you. I can buy it if you're saying that is just exists as something new and are neutral as to how fun or unfun it is. But there's no difference between you saying that putting in special moves that require pinpoint timing is really cool and some retard saying that he liked hunting for pixels in Wolfenstein 3D.
Frame perfect, it's not hard to do either. Unless you SUUUUUUUUUUUUUUUUUUCK.
Jesus, look, just don't talk about the fucking genre, because in regards to it you are a crusty geezer with MS.
You're telling me that DODGE and BLOCK aren't essentially the same thing. If I'm writing the code for one of these godawful stupid modern day fighters the program flow is all <s>coming down to no damage done.</s>
Besides, "dodge" is unrealistic anyway.
BWAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAH
That was a wrestling game you shit head. If you don't understand the difference between fighting and wrestling game you're just not even worth my next post.
The hell is the difference between Roddy Piper FIGHTING Hulk Hogan and palette-swapped Japanese schoolgirls FIGHTING each other?
Dimensions. A 2d fighting game features one dimension. A 2d wrestling game features multiple dimensions. A 3d wrestling game usually has no hitpoints and features an isometric view point. When a fighting fan comes here and asks for the differences between Ultima and Fallout, I hope you have a heart attack.
Any time you try to explain what I'm saying -- just stop yourself for a moment and ask, "Would the smartest guy who hasn't blocked me on AIM really think this?"
Hey, can you teach that fag about having a screen name for the masses and super secret ones for your friend by the way?

Posted: Mon Aug 01, 2005 7:45 pm
by Blah

No. This was in Mortal Kombat II.
Oh, since Mortal Kombat II?

Super Moves, Combos

This was also in MK2.
No, they weren't. You just have no fucking clue what you're talking about. Super Moves are special moves with a stupid charge bar, sure it's not rewriting the genre but MK2 didn't have it. Combos were added in MK3.
You are an extreme retard. Super moves have been in games at least around DarkStalkers II, probably sooner. Combos have always been in MK2 (and earlier); you're thinking of those ultra-crappy auto-combos from KI and MK3.
Tag systems: this was in Wrestlemania like 15 years ago. No.
That was a wrestling game you shit head. If you don't understand the difference between fighting and wrestling game you're just not even worth my next post.
Wrestling games where you fight another person! Why that couldn't possibly be a fighting game could it? Retard. Not only that they often had more moves than the fighting games of the time.

In short, you are st00pid

Posted: Mon Aug 01, 2005 7:50 pm
by Blah
Super Street Fighter II Turbo and Street Fighter Alpha 2 Gold were the best! (and DarkStalkers II)

oh yeah, that reminds me, DarkStalkers I had the Supers, and if you count "fatalities" then Time Killers has them all beat.

Posted: Mon Aug 01, 2005 7:52 pm
by Lysander
I am posting for the purposes of making sure that "Blah" is not reported as the most recent poster on teh main page. This is because I am eternally nice, and am here to help you all.

Edit--
Blah wrote:oh yeah, that reminds me, DarkStalkers I had the Supers
You're opperating under hte assumption that people here have heard of Darkstalkers before.
Blah wrote: and if you count "fatalities" then Time Killers has them all beat.
At least it won at something. *rimshot*

Posted: Mon Aug 01, 2005 7:59 pm
by Worm
Blah wrote:

No. This was in Mortal Kombat II.
Oh, since Mortal Kombat II?

Super Moves, Combos

This was also in MK2.
No, they weren't. You just have no fucking clue what you're talking about. Super Moves are special moves with a stupid charge bar, sure it's not rewriting the genre but MK2 didn't have it. Combos were added in MK3.
You are an extreme retard. Super moves have been in games at least around DarkStalkers II, probably sooner.
HEY AGREED! That's uh, why I didn't you know, say they were in no super moves prior to MK2. Good quoting also.
Combos have always been in MK2 (and earlier); you're thinking of those ultra-crappy auto-combos from KI and MK3.
Yeah, just because I can go directly into a sweep from a guy blocking my high lunge punch in Karate Champ doesn't make it the first game to have combos, just because I could string four light punches or a few special attacks in Mortal Kombat 2 or Street Fighter 2 doesn't mean it was the first to feature combos. When the games actually featured IMPLEMENTED combos that were meant to be used.
Tag systems: this was in Wrestlemania like 15 years ago. No.
That was a wrestling game you shit head. If you don't understand the difference between fighting and wrestling game you're just not even worth my next post.
Wrestling games where you fight another person! Why that couldn't possibly be a fighting game could it? Retard. Not only that they often had more moves than the fighting games of the time.

In short, you are st00pid
Seriously man. You're telling me you don't understand the difference between a game that featured four vectors of attack and one that had two? You're telling me that a game that totally revolves around grappling, pins, and running moves is the same as one that revolves around flying jump kicks, fireballs, and uppercuts? Hey you fight another person in FPSs, RPGs, and SHMUPs. Those must just be like fighting games, right?
Tekken Tag Tourney when compared to the wrestlying games of the time are simply different. It's okay to be wrong ... really.

Posted: Mon Aug 01, 2005 8:18 pm
by Ice Cream Jonsey
Worm wrote:Okay, so you didn't know there were games between SF2 and SF3?
Seeing how I devauled your existence by writing something along the lines of "Street Fighter Alpha II Remix by John C. maggot" I think it's pretty clear that I did. Not that it matters one bit or that I'm even remotely proud of knowing that. In fact, I am ashamed.

Christ, I used to practically manage an EB by myself thanks to my no-good assistants, inability to delegate responsibility and desire to, unlike Lex, get paid. I used to know this shit in order. (I do not any more.) Turbo. The World Warrior. Super Street Fighter II. Hyper Street Fighter II. Alpha. Alpha 2. Alpha 3. Zero 3. Zero 3 Upper. TURBO REVIVAL!!!!

What do they all have in common? No, not that they suck. That I've taken a bare-assed growler on EACH AND EVERY ONE OF THEM.

"(Super moves and combos were) also in MK2."
If you've never seen Computer Baraka pull off a string of punches, kicks and slashes against you without you being able to counter at all then I guess you win a gold ribbon or something. They seemed pretty COMBO-TASTIC!!! to me.

"No, see, they have to SAY that they are combos and --"

Right, right, they have to SAY "combo" on the screen. This isn't at all the biggest waste of time I've ever engaged in. I haven't even dealt with Lysander's posts yet.

And you're telling me that a guy FREEZING ANOTHER GUY isn't a "super move." They fuck do you live where that sort of shit is normal? I hope you give a nice, big, Greco-Roman yawn getting your mail, bored by how many frozen Jehovah Witness Human Ice Statues adorn your quick-on-the-draw neighbor's yard. No, rather, there is some stupid definition you're clinging to like bunnies on a fat tit. Next you'll be telling us about how special blast processing was.

Besides, "dodge" is unrealistic anyway.
BWAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAH
This really is the lowest point in the history of this BBS. Hey Worm, you go fight a giant space panda or a stegasaurus or even more unbelievably, "Ken" in small circle and tell me how much "dodging" you do. There's lots of "dodging" in Sumo wrestling. It's very realistic and it's an important innovation of the genre. "Dodging." Dodging a fucking dinosaur tail.


The hell is the difference between Roddy Piper FIGHTING Hulk Hogan and palette-swapped Japanese schoolgirls FIGHTING each other?
Dimensions.
Yeah, the Internet itself was so angry with what you said here that it spontaneously generated "Blah" and told you to shut up. I can work no further magic here.

Hey, can you teach that fag about having a screen name for the masses and super secret ones for your friend by the way?
It's 'knightorc' on Yahoo IM.

Posted: Mon Aug 01, 2005 8:34 pm
by Worm
Ice Cream Jonsey wrote:
Worm wrote:Okay, so you didn't know there were games between SF2 and SF3?
Seeing how I devauled your existence by writing something along the lines of "Street Fighter Alpha II Remix by John C. maggot" I think it's pretty clear that I did. Not that it matters one bit or that I'm even remotely proud of knowing that. In fact, I am ashamed.

Christ, I used to practically manage an EB by myself thanks to my no-good assistants, inability to delegate responsibility and desire to, unlike Lex, get paid. I used to know this shit in order. (I do not any more.) Turbo. The World Warrior. Super Street Fighter II. Hyper Street Fighter II. Alpha. Alpha 2. Alpha 3. Zero 3. Zero 3 Upper. TURBO REVIVAL!!!!

What do they all have in common? No, not that they suck. That I've taken a bare-assed growler on EACH AND EVERY ONE OF THEM.
So, they imported games to your EB, I guess?
The first Street Fighter was because you were invulernable if you turtled with Guile in a certain way. That's how the first tournament was won. Yeah, Capcom is gay, "sprite lawl sprite omigod pallete switch lawl" -YOU. Still, I don't see why this matters in the long run now we're cleared up with what the hell you're talking about.

"(Super moves and combos were) also in MK2."
If you've never seen Computer Baraka pull off a string of punches, kicks and slashes against you without you being able to counter at all then I guess you win a gold ribbon or something. They seemed pretty COMBO-TASTIC!!! to me.

"No, see, they have to SAY that they are combos and --"

Right, right, they have to SAY "combo" on the screen. This isn't at all the biggest waste of time I've ever engaged in. I haven't even dealt with Lysander's posts yet.
Yeah, for it to be an implemented feature that's at least what I think is required. Again, I'm perfect being wrong with this because the idea of listing improvements is absurd to begin with.
And you're telling me that a guy FREEZING ANOTHER GUY isn't a "super move." They fuck do you live where that sort of shit is normal? I hope you give a nice, big, Greco-Roman yawn getting your mail, bored by how many frozen Jehovah Witness Human Ice Statues adorn your quick-on-the-draw neighbor's yard. No, rather, there is some stupid definition you're clinging to like bunnies on a fat tit. Next you'll be telling us about how special blast processing was.
Hey wow, you're being funny here, right?


Besides, "dodge" is unrealistic anyway.
BWAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAH
This really is the lowest point in the history of this BBS. Hey Worm, you go fight a giant space panda or a stegasaurus or even more unbelievably, "Ken" in small circle and tell me how much "dodging" you do. There's lots of "dodging" in Sumo wrestling. It's very realistic and it's an important innovation of the genre. "Dodging." Dodging a fucking dinosaur tail.
It's a game. It does indeed NOT REPRESENT REAL LIFE FIGHTING!
Hey, can you teach that fag about having a screen name for the masses and super secret ones for your friend by the way?
It's 'knightorc' on Yahoo IM.
Oh, this would be great if you didn't spontaneously reveal yourself as a huge cocksucker in the other thread!

Tekken is a good game, Virtua Fighter is a good game, Soul Calibur is a good game. The entire Internet disagrees with your denouncement of the fighting genre (Hold your brother) and yet here I am arguing the realism of dodging whilst compared to sumo wrestling and being expected to protect Capcom's corporate choices. Magnificent show you scatterbrained fucker.

Posted: Mon Aug 01, 2005 8:48 pm
by Ice Cream Jonsey
Worm wrote:Tekken is a good game, Virtua Fighter is a good game, Soul Calibur is a good game. The entire Internet disagrees with your denouncement of the fighting genre (Hold your brother) and yet here I am arguing the realism of dodging whilst compared to sumo wrestling and being expected to protect Capcom's corporate choices. Magnificent show you scatterbrained fucker.
Thank you. You can guy a Mister Mucous bib at the display stand as you exit the club.

Posted: Thu Aug 04, 2005 3:47 pm
by Blah
Worm wrote:
Blah wrote:

No. This was in Mortal Kombat II.
Oh, since Mortal Kombat II?

Super Moves, Combos

This was also in MK2.
No, they weren't. You just have no fucking clue what you're talking about. Super Moves are special moves with a stupid charge bar, sure it's not rewriting the genre but MK2 didn't have it. Combos were added in MK3.
Ok, you're right ass-cheese. Still, Art of Fighting was released before MK1 and it had supers. Therefore, point still valid, different game.
Combos have always been in MK2 (and earlier); you're thinking of those ultra-crappy auto-combos from KI and MK3.

Yeah, just because I can go directly into a sweep from a guy blocking my high lunge punch in Karate Champ doesn't make it the first game to have combos, just because I could string four light punches or a few special attacks in Mortal Kombat 2 or Street Fighter 2 doesn't mean it was the first to feature combos. When the games actually featured IMPLEMENTED combos that were meant to be used.
then you don't know shit. combos are a series of unblockable attacks. even if you don't cout the teleport-spear combo (which if timed right is unblockable), then guess what? you have a combo! or maybe a flying fierce into a dragon punch. Why, that's a combo again!! you're are talking about auto-combos, where you have a series of button taps which have no fucking colloration on what actually happens on screen. KI and MK3 are horrible examples of this. This was also in alpha 1 and people bitched and wanted the "traditional" combos only. God if you can't see that i hope you are unable to reproduce for future gamers' sake.
]
That was a wrestling game you shit head. If you don't understand the difference between fighting and wrestling game you're just not even worth my next post.

--
Wrestling games where you fight another person! Why that couldn't possibly be a fighting game could it? Retard. Not only that they often had more moves than the fighting games of the time.

In short, you are st00pid

--
Seriously man. You're telling me you don't understand the difference between a game that featured four vectors of attack and one that had two? You're telling me that a game that totally revolves around grappling, pins, and running moves is the same as one that revolves around flying jump kicks, fireballs, and uppercuts? Hey you fight another person in FPSs, RPGs, and SHMUPs. Those must just be like fighting games, right?
Tekken Tag Tourney when compared to the wrestlying games of the time are simply different. It's okay to be wrong ... really.
they have different styles of fighting, but if you don't think they're not fighting you need a fucking dictionary. i don't think there's much difference between saturday night slam masters and world heroes, other than the homoerotic subtext. perhaps that's why you're afraid to admit wrestling games are like fighting games. you like your men clothed so there's less temptation to whip your toothpick out and attempt to please yourself.

Posted: Thu Aug 04, 2005 4:51 pm
by Negative
Worm wrote:
Blah wrote:


Yeah, just because I can go directly into a sweep from a guy blocking my high lunge punch in Karate Champ doesn't make it the first game to have combos, just because I could string four light punches or a few special attacks in Mortal Kombat 2 or Street Fighter 2 doesn't mean it was the first to feature combos. When the games actually featured IMPLEMENTED combos that were meant to be used.

.
There actually were combos in MK1 and 2, but called juggling. I remember people going crazy over Kitana's 5 hit juggle in the corner that did like 80%-90% damage.

Posted: Thu Aug 04, 2005 5:46 pm
by Lysander
Juggling with Kitana in the corner is a no brainer. Fucking fan lift.

Posted: Thu Aug 04, 2005 6:02 pm
by Guest
True. Also Kung Lao had some kind of infinite as well. Or semi-infinite?

Posted: Thu Aug 04, 2005 6:17 pm
by Worm
Ok, you're right ass-cheese. Still, Art of Fighting was released before MK1 and it had supers. Therefore, point still valid, different game.
MOTHERFUCKER. I don't even know what you're trying to quote here. I was saying that supers were an improvement in fighting games. They were added at some point, right? See you're just mushing all the words together because you're retarded or a non-native english speaker.

I listed improvements in fighting games since they existed. ICJ then buffered that they had to be since MK2 because, that's all his maggot ass kept up with. I'm going to lecture someone on Chess right now!
then you don't know shit. combos are a series of unblockable attacks. even if you don't cout the teleport-spear combo (which if timed right is unblockable), then guess what? you have a combo! or maybe a flying fierce into a dragon punch. Why, that's a combo again!! you're are talking about auto-combos, where you have a series of button taps which have no fucking colloration on what actually happens on screen. KI and MK3 are horrible examples of this. This was also in alpha 1 and people bitched and wanted the "traditional" combos only. God if you can't see that i hope you are unable to reproduce for future gamers' sake.
Therefore, combos were never added and were never a feature even when they were added as a new feature.

Do you understand what the fuck I'm talking about now? It's the feature of combos I'm talking about, not the anomaly of combos that by default exist in any game where the person doesn't fall down after the first punch. Yeah, I'm talking about *wah* dial a button combos, whatever the fuck you want to call them. Because they are a feature and regardless of how the seething mass(you) on Capcom's message boards feels, I think they were an improvement.
That was a wrestling game you shit head. If you don't understand the difference between fighting and wrestling game you're just not even worth my next post.

--
Wrestling games where you fight another person! Why that couldn't possibly be a fighting game could it? Retard. Not only that they often had more moves than the fighting games of the time.

In short, you are st00pid

--
Seriously man. You're telling me you don't understand the difference between a game that featured four vectors of attack and one that had two? You're telling me that a game that totally revolves around grappling, pins, and running moves is the same as one that revolves around flying jump kicks, fireballs, and uppercuts? Hey you fight another person in FPSs, RPGs, and SHMUPs. Those must just be like fighting games, right?
Tekken Tag Tourney when compared to the wrestlying games of the time are simply different. It's okay to be wrong ... really.

they have different styles of fighting, but if you don't think they're not fighting you need a fucking dictionary. i don't think there's much difference between saturday night slam masters and world heroes, other than the homoerotic subtext. perhaps that's why you're afraid to admit wrestling games are like fighting games. you like your men clothed so there's less temptation to whip your toothpick out and attempt to please yourself.
How did we get a person that never used PHPBB but weilds such wonderfully METAPHORIC insults with deadly accuracy?

They both look like wrestling games to me. In a wrestling game you can move up in down, in a fighting game when you try to move up in such a manner, you jump, for down you duck. This has ALWAYS been the deciding factor between the two. Due to your ability to move on a different axis(vector, plane, whatever I called it when I was right the first tmie) really requires simplified combat. If SF2 featured this added axis would the game even work? No, it would be two guys against the ropes preforming their special moves hoping the other guy just walked into them. You wouldn't call a beat 'em up a fighting game, so don't that very logic to hold on to this moot point of wrestling games. The majority of games that feature fights or fighting are not fighting games, if you don't understand this, you must not even play video games.

Posted: Thu Aug 04, 2005 7:51 pm
by Lysander
Worm wrote:They both look like wrestling games to me. In a wrestling game you can move up in down, in a fighting game when you try to move up in such a manner, you jump, for down you duck. This has ALWAYS been the deciding factor between the two.
In the Soul Calibur games, as well as the new Mortal Kombats, you can also move up and down within the 3d plain rather than jump or uck... the same is true of the X-Men: Next Demention game. Are you going to start telling me that Soul Calibur II is a wrestling game?

Posted: Thu Aug 04, 2005 10:11 pm
by Worm
Lysander wrote:
Worm wrote:They both look like wrestling games to me. In a wrestling game you can move up in down, in a fighting game when you try to move up in such a manner, you jump, for down you duck. This has ALWAYS been the deciding factor between the two.
In the Soul Calibur games, as well as the new Mortal Kombats, you can also move up and down within the 3d plain rather than jump or uck... the same is true of the X-Men: Next Demention game. Are you going to start telling me that Soul Calibur II is a wrestling game?
Yeah, I was trying to make the distinction for only 2d games but here we go:
In those games you strafe well locked on to your opponent. Due to wrestling games with multiple opponents you would have to lock on to strafe around your opponent. I do not know if any wrestling games feature such a lock on. Furthermore even if Soul Calibur occured in a ring and featured only optional lock ons you'd still be ducking and jumping if you wanted. Beyond all that, if the game had it's move list simplified and each player was granted very similar melee attacks with major differences only featured in grapples and special pins, then it would be a wrestling game.

Really, guys, you can get caught up in this bullshit. By your maggot, pandering, limpwristed views Tekken 3 for the Playstation is a Fighting/Beat'em-up/Wrestling(because it's the same thing)/Volley Ball game. If you can tell me any wrestling, boxing, or fighting games play like the others I'd be suprised. You know the differences and you're being assholes. If Tekken 4 only had that boxer guy in it (Steve Bolt, or something? Steve Fox?) it wouldn't be boxing. If SF2 had Hulk Hogan and other wrestlers replacing the characters it would not be a wrestling game. And if a wrestling game featured boxers and ryu it still would be a wrestling game, it sure wouldn't be Fight Night. Certain genres play differently regardless of the fact that there is "fighting" in it. If you can't tell the differences when you sit down to play them, well that's your fucking problem.

Posted: Thu Aug 04, 2005 11:30 pm
by Lysander
Wow, Worm's really getting worked up over this.

Tell us, Worm, why are you so angry?