There are like 57 games I think, 19 I know to be parsers, and another 20 or so that just say "WEB" which could mean anything because I played a web game that was 100% parser and I played web games that are twine or whatever the broad term is to describe twines.RealNC wrote:How many actual text adventures are in the comp this year? I didn't try to find out in order to avoid disappointment.
IFCOMP 2016 IS HERE! AS IN RIGHT NOW! PLAY SOME GAMES!
Moderators: AArdvark, Ice Cream Jonsey
I am a judge in this years competition, and I have been working my way through the entire comp. I don't know how we can discuss anything here without having a spoiler brackets as a forum tool for general members.Ice Cream Jonsey wrote:One of you out there, tell us that you have PREVIOUSLY played ANY kind of game before.
- Ice Cream Jonsey
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It's all right, pal. You can just post. You don't have to worry about spoilers.Level 1 For Too Long wrote:I am a judge in this years competition, and I have been working my way through the entire comp. I don't know how we can discuss anything here without having a spoiler brackets as a forum tool for general members.Ice Cream Jonsey wrote:One of you out there, tell us that you have PREVIOUSLY played ANY kind of game before.
the dark and gritty...Ice Cream Jonsey!
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I played 16 Ways to Kill a Vampire at McDonalds, because it was the first game on the list. It was also written in Twine.
I find it impossible to divorce my review of the game with a discussion about Twine. I know ICJ and others have bemoaned the fact that Twine and traditional IF have been combined into a single category. I didn't fully understand their position until I played this game.
In the game, the player finds herself in a McDonald's lobby. With you inside the restaurant is one employee and one vampire. If you don't intervene in some way within the hour, the vampire will eat the employee.
If the goal is simply defeat the vampire, you can do that in less than 30 seconds worth of random clicking. When the game began, I chose one of three or four possible choices (sit in an empty booth). There I found straws, which I was prompted to fold into crosses. I did this twice and the crosses drove away the vampire. The end.
After that I was informed that I had discovered 1 of 16 possible endings. Aha. I played the game a second time and thwarted the vampire by stopping up the toilet. It's not a solution I would have come up with, but... it's Twine. All the choices are there, so there's little thinking involved. Clicking around revealed everything I needed to put the solution together.
The game's writing is sparse but witty, occasionally sharp. The snark works based on the game's setting, and I laughed a couple of times. I didn't have any problem with the game's writing. I think some of the endings are probably witty, and if they weren't presented right there in Twine in front of me, I wouldn't have come up with them.
It's a fun idea for a game and I don't want to take away from the author's writing or talent, but I probably won't play any more games in the competition that are written in Twine.
I find it impossible to divorce my review of the game with a discussion about Twine. I know ICJ and others have bemoaned the fact that Twine and traditional IF have been combined into a single category. I didn't fully understand their position until I played this game.
In the game, the player finds herself in a McDonald's lobby. With you inside the restaurant is one employee and one vampire. If you don't intervene in some way within the hour, the vampire will eat the employee.
If the goal is simply defeat the vampire, you can do that in less than 30 seconds worth of random clicking. When the game began, I chose one of three or four possible choices (sit in an empty booth). There I found straws, which I was prompted to fold into crosses. I did this twice and the crosses drove away the vampire. The end.
After that I was informed that I had discovered 1 of 16 possible endings. Aha. I played the game a second time and thwarted the vampire by stopping up the toilet. It's not a solution I would have come up with, but... it's Twine. All the choices are there, so there's little thinking involved. Clicking around revealed everything I needed to put the solution together.
The game's writing is sparse but witty, occasionally sharp. The snark works based on the game's setting, and I laughed a couple of times. I didn't have any problem with the game's writing. I think some of the endings are probably witty, and if they weren't presented right there in Twine in front of me, I wouldn't have come up with them.
It's a fun idea for a game and I don't want to take away from the author's writing or talent, but I probably won't play any more games in the competition that are written in Twine.
"I failed a savings throw and now I am back."
I still have about 7 games (from the full list) left to play in this year's ifcomp, but since it's midmonth, here is my list of some of the highlights from the competition divided up into parser and non-parser categories. The games are in no particular order, and I left out the sad ones because I know all of you rotten sons-of-bitches are completely dead inside. Enjoy!
Parser
Ventilator
Ariadne in Aeaea
Color the Truth
The Game of Worlds TOURNAMENT!
Inside the Facility
Night House
Non-Parser
Black Rock City
Cactus Blue Motel
The Little Lifeform That Could
Snake's Game
Take Over the World
A Time of Tungsten
Assuming anybody even reads this, and gives a shit, and plays one of the games, and this topic doesn't go back off topic into prog rock or ideal densities for sheetrock, or what body part stopped working for Paul today, I can give many more recommendations as there were a lot of really good entries.
Parser
Ventilator
Ariadne in Aeaea
Color the Truth
The Game of Worlds TOURNAMENT!
Inside the Facility
Night House
Non-Parser
Black Rock City
Cactus Blue Motel
The Little Lifeform That Could
Snake's Game
Take Over the World
A Time of Tungsten
Assuming anybody even reads this, and gives a shit, and plays one of the games, and this topic doesn't go back off topic into prog rock or ideal densities for sheetrock, or what body part stopped working for Paul today, I can give many more recommendations as there were a lot of really good entries.
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Sturgeon's Law already tells us the answer to that question: "90% of everything is crap."pinback wrote:I'd like to know if any of them are any good, but there is a big spoiler warning.
Can you just tell me if any of them are any good please.
"Baby, I was afraid before
I'm not afraid, any more."
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I'm not afraid, any more."
- Belinda Carlisle, Heaven Is A Place On Earth
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