Discuss text adventures here! The classics like those from Infocom, Magnetic Scrolls, Adventure International and Level 9 and the ones we're making today.
Ozmoo (a Z-Code/Inform 6) interpreter has been released for the Commodore 64. According to the developers, it has the following features:
Some things Ozmoo supports:
* Z-code version 3, 4, 5 and 8.
* Timed input, as used in Borderzone.
* Named saves (Use a blank, formatted disk for saves, in the same drive as the game, or in a different drive)
* Customizable colours.
* Embedding a custom font (character set). One font is included with the distribution, but you can also supply your own font or, of course, use the system font.
* A small game (story file < about 50 KB) can be stored as a single file which does not require a disk drive to play. Save/restore does require a disk drive.
* A game up to about 190 KB can be stored on one or two 1541 disk sides, and played on a system with a single 1541 drive.
I still need to try this out. Seems like it would be a neat way to play some of the newer IF games I never finished.
Hopefully the text return isn't too slow. When I tried Zork for C64 using a floppy drive I was a bit annoyed at how long the game took to return text after I entered a command. Probably due from me being spoiled by originally playing most the old Infocom games on a 386 IBM compatible.
AArdvark wrote: Mon Apr 29, 2019 2:57 pm
Man, does that font bring back late night memories of playing The Pawn and scribbling dungeon maps.'
THE
BRAIN GAMES
AARDVARK
I have a great memory of you coming over once - might have been when I was living with my parents - and you just blasted through where I got stuck on The Pawn like it wasn't no thang. I still need to solve that game...