Dealing with Steamworks
Posted: Thu Oct 10, 2019 6:03 am
I feel that Valve makes getting your game onto Steam a pain so that it acts as a filter. I have certainly been filtered from getting the Linux and Mac versions of Hugor going. Yet I also know that sometimes I have a mental/frustration block when "How I think the world should work" doesn't match how the world actually works."
And I have no idea what a "build" versus a "depot" is in Steamworks. Nobody else makes it this goddamn complicated. On every other store front, it's just "upload your game."
I'm trying to add Linux support for Cryptozookeeper.
This is a screenshot of what I see.

I am thinking I want the Hugor.AppImage to be the executable, and give it an argument for czk.hex? Although when I use the Hugor Appimage on my Ubuntu computer, I double click on it and then give it the hex file, so I don't know if it can take a command line argument or not?
And I have no idea what a "build" versus a "depot" is in Steamworks. Nobody else makes it this goddamn complicated. On every other store front, it's just "upload your game."
I'm trying to add Linux support for Cryptozookeeper.
This is a screenshot of what I see.

I am thinking I want the Hugor.AppImage to be the executable, and give it an argument for czk.hex? Although when I use the Hugor Appimage on my Ubuntu computer, I double click on it and then give it the hex file, so I don't know if it can take a command line argument or not?