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Chicks Dig Jerks ... fixes!??

Posted: Sun Jun 27, 2004 4:51 pm
by Ice Cream Jonsey
OK, Dayna was playing through CDJ yesterday for a little bit... and she said, "Hey, you know, you've got a lot of typos."

Well, hell... I don't want that game to be buggy forever. I want people new to it to not be utterly disgusted.

Anyway! Would anyone be up for running through it when I go and make changes? No need for a beta testing base like we had with ND, we can probably just do it in this thread. I'm not planning on adding anything new, just eliminating the hateful blank line problems and spelling / typo errors.

Posted: Sun Jun 27, 2004 5:21 pm
by Worm
I guess I wouldn't mind.

Posted: Sun Jun 27, 2004 5:25 pm
by Ice Cream Jonsey
Er... that's the ... ah, spirit!

Posted: Sun Jun 27, 2004 5:43 pm
by Roody_Yogurt
Well, if it's not too much, I've always wondered why you can't give a drink to the goth girl since it's so easy for you to buy one and she can't get one.

Just some sort of response would be nice.

Posted: Sun Jun 27, 2004 10:53 pm
by pinback
Can you finish the game yet? Because I'd fix that, definitely.

Posted: Mon Jun 28, 2004 8:09 am
by Ice Cream Jonsey
pinback wrote:Can you finish the game yet? Because I'd fix that, definitely.
All righty! We've got our first feature request. I'll see what I can do about that.

Posted: Mon Jun 28, 2004 8:10 am
by Ice Cream Jonsey
Roody_Yogurt wrote:Well, if it's not too much, I've always wondered why you can't give a drink to the goth girl since it's so easy for you to buy one and she can't get one.
Just some sort of response would be nice.
Yes, she should definitely be able to get one. Good stuff. Thanks.

I recall one of the things that bugged me about Inform last night. It apparently automatically puts in stuff like your version number and compile date there in your game. And the "release" global -- can that take decimals? Because I want this thing to be release "2.01" not "3."

Whole numbers have never helped me.

Posted: Mon Jun 28, 2004 11:15 am
by bruce
Ice Cream Jonsey wrote: I recall one of the things that bugged me about Inform last night. It apparently automatically puts in stuff like your version number and compile date there in your game. And the "release" global -- can that take decimals? Because I want this thing to be release "2.01" not "3."

Whole numbers have never helped me.
Release has to be an Inform integer. How about 20100--that is, a one-digit number for version number, and two pairs of two-digit numbers for release number and patch level?

Or Release 2, Serial number 00001 ?

Bruce

Posted: Mon Jun 28, 2004 11:22 am
by Ice Cream Jonsey
bruce wrote:
Ice Cream Jonsey wrote: I recall one of the things that bugged me about Inform last night. It apparently automatically puts in stuff like your version number and compile date there in your game. And the "release" global -- can that take decimals? Because I want this thing to be release "2.01" not "3."

Whole numbers have never helped me.
Release has to be an Inform integer. How about 20100--that is, a one-digit number for version number, and two pairs of two-digit numbers for release number and patch level?

Or Release 2, Serial number 00001 ?

Bruce
Is there a way to not have it print anything at all? And then I'll just make a seperate function that does it?

Posted: Mon Jun 28, 2004 11:24 am
by Ice Cream Jonsey
Because, the thing is, Panks is on release 20.00 of his opus there. And he is one of the craziest people I have ever encountered on-line.

I don't want anything that I do to be along the lines of his content and work. He's probably a nice guy, except for being insane, yadda yadda, but still.

Release "3" is dangerously close to "release 20."

Posted: Mon Jun 28, 2004 11:29 am
by Vitriola
I already started playing through and criticizing the mistakes, did you never even think to ask?

Posted: Mon Jun 28, 2004 11:44 am
by Ice Cream Jonsey
Vitriola wrote:I already started playing through and criticizing the mistakes, did you never even think to ask?
That's what this thread was based on: you finding mistakes when you played it the other day.

I am quite curious as to what they are, so I can fix 'em.

Posted: Mon Jun 28, 2004 3:09 pm
by Lex
Yeah, I think I could just about bare to play my favourite game ever again.

CDJ Credits

Posted: Mon Jun 28, 2004 4:43 pm
by Hugella
What's this 'MAGIC JAR" game mentioned?

Posted: Mon Jun 28, 2004 9:16 pm
by Ice Cream Jonsey
Ooh, excellent! I'll remove that.

"Magic Jar" was a game that never materialized. Parts of it showed up in Necrotic Drift, but it's spoilery to say what -- I guess, the chain of protagonists. But MJ was supposed to be about a wizard.

I find it best to avoid talking about future releases, now. I am glad I got it out of my system.

Posted: Mon Jun 28, 2004 11:01 pm
by Lysander
I am Ryuji Yamazaki's smirking homicidal rage.

Posted: Mon Jun 28, 2004 11:02 pm
by Lysander
Hey, cool. I'll run through it... er, when I have time. I actually went through the game when I first played it and kept a transcript, with oh-so pithy comments, but I lost it when my 1994 DOS box went blorp. I won't have time until Thursday at the earliest though, these last two weeks have been absolutely crazy. Fuckin' YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY~ fine arts camp!

Er, one question though. After you're done with this, would you want to move on to ACS? 'Cause that one deffinitly had some bad buggies in it the last time I played it. Not to mention that it's, like, my favorit game evar and I haven't played it for two years. Might want to try that. Excellent!

Posted: Thu Jul 01, 2004 8:53 am
by Ice Cream Jonsey
I'll attempt to have a build version of this by the weekend. I personally have found lots of cringe-worthy items in here, so I am not quite ready for testers just yet.

Posted: Thu Jul 01, 2004 8:55 am
by Ice Cream Jonsey
Lysander wrote:Er, one question though. After you're done with this, would you want to move on to ACS?
This one worries me, because I'd want the art to be of higher quality. Something on the production level of a good webcomic, at least. And that would require an enormous investment of time and the payoff would be ... well, I don't know what it would be.

I'd like to solve any bugs in it, though.

Posted: Thu Jul 01, 2004 9:31 am
by Lysander
Fair enough. If you please, though, I'd appreciate it if you rushed a build to *me* as soon as possible, because I'm going to be going for the month on Sunday.

Out of curiosity, do you plan on doing any re-writing of it? Because I seem to remember quite a bit of comparatively immature writing in there.