The Cryptozookeeper BLOG
Moderators: AArdvark, Ice Cream Jonsey
- Ice Cream Jonsey
- Posts: 30136
- Joined: Sat Apr 27, 2002 2:44 pm
- Location: Colorado
- Contact:
The Cryptozookeeper BLOG
I have never had a blog before... but I created one last month to talk about the development of the game "Cryptozookeeper," or "CZK" for short.
It's here:
http://cryptozookeeper.blogspot.com
I'm going to continue to update it as the game is completed. There won't be any spoilers, I don't think, aside from the occassional screenshot.
I doubt there will be much activity as we are headed to the CGE this week, but there are a number of older entries that are hopefully good for a chuckle or two.
It's here:
http://cryptozookeeper.blogspot.com
I'm going to continue to update it as the game is completed. There won't be any spoilers, I don't think, aside from the occassional screenshot.
I doubt there will be much activity as we are headed to the CGE this week, but there are a number of older entries that are hopefully good for a chuckle or two.
the dark and gritty...Ice Cream Jonsey!
- Ice Cream Jonsey
- Posts: 30136
- Joined: Sat Apr 27, 2002 2:44 pm
- Location: Colorado
- Contact:
Oooh, there are comments already!
Man, I totally get why the blog has started to surpass the forum when it comes to the #1 way geeks like to communicate. Well played, blog readers. WELL played.Anonymous has left a new comment on your post "Wasteland":
fag
gay
penis fart
the dark and gritty...Ice Cream Jonsey!
- Ice Cream Jonsey
- Posts: 30136
- Joined: Sat Apr 27, 2002 2:44 pm
- Location: Colorado
- Contact:
Not really, because I would otherwise write the same post here. I have a shitty memory - I can't remember a thing about the development of Fallacy - and this lets me corral my thoughts into a handy HTML page that I'll be able to upload to JC when the game is all done.
But believe me, there are about a dozen things I'd like to eliminate from my life that would free up more time for CZK development. So I agree with you in principle.
But believe me, there are about a dozen things I'd like to eliminate from my life that would free up more time for CZK development. So I agree with you in principle.
the dark and gritty...Ice Cream Jonsey!
- Ice Cream Jonsey
- Posts: 30136
- Joined: Sat Apr 27, 2002 2:44 pm
- Location: Colorado
- Contact:
- Ice Cream Jonsey
- Posts: 30136
- Joined: Sat Apr 27, 2002 2:44 pm
- Location: Colorado
- Contact:
- Ice Cream Jonsey
- Posts: 30136
- Joined: Sat Apr 27, 2002 2:44 pm
- Location: Colorado
- Contact:
Think I said elsewhere that every moment I spent updating it was a moment I wasn't working on the game!
That being said, I have an official CALL FOR MORE MUSIC out. If you have access to music without any vocals (the occasional sample is fine) and you'd like to help out an independent game developer by letting him use it in a non-exclusive way, please respond to this thread with details.
Yours in Christ,
ICJ
That being said, I have an official CALL FOR MORE MUSIC out. If you have access to music without any vocals (the occasional sample is fine) and you'd like to help out an independent game developer by letting him use it in a non-exclusive way, please respond to this thread with details.
Yours in Christ,
ICJ
the dark and gritty...Ice Cream Jonsey!
- Ice Cream Jonsey
- Posts: 30136
- Joined: Sat Apr 27, 2002 2:44 pm
- Location: Colorado
- Contact:
I don't know regular expressions that well. I understand the concepts, but I don't have the syntax down. Lysander found a bug for me and it made me want to learn them to run a scan for the game's contents.
In the game I keep track of the following for dialogue:
- what a character can say
- what state that option is in (inactive, active, used)
(It's a different system than in FoD, ND and Pantomime.)
I named one array CharacterThink and one CharacterTalk. And I am always confusing the two. I make an assignment like this when a dialogue option has been used:
PlayerTalk[11] = 2
Well, if I have Think there instead of Talk... it wrecks my arrays. My precious, delicious arrays.
So, to end this story already, I did a regex expression for Think\[.*\] = 2 to make sure it didn't appear anywhere, as that would always be wrong.
And it found something.
So that fixed a future, unfound bug.
Yeaaaaah regexes!!!
In the game I keep track of the following for dialogue:
- what a character can say
- what state that option is in (inactive, active, used)
(It's a different system than in FoD, ND and Pantomime.)
I named one array CharacterThink and one CharacterTalk. And I am always confusing the two. I make an assignment like this when a dialogue option has been used:
PlayerTalk[11] = 2
Well, if I have Think there instead of Talk... it wrecks my arrays. My precious, delicious arrays.
So, to end this story already, I did a regex expression for Think\[.*\] = 2 to make sure it didn't appear anywhere, as that would always be wrong.
And it found something.
So that fixed a future, unfound bug.
Yeaaaaah regexes!!!
the dark and gritty...Ice Cream Jonsey!