Chris H wrote:Method 1: take screenshots, re-save the screenshots into the ACK\IMPORT folder as 320x200 BMP files, and use the "import from BMP" option in the tile editor to grab 16x16 pieces of the picture to make the new tiles.
Method 2: Depending on the data format, sometimes you can import directly from the original game's data files. The tiles in the tutorial from Ultima V and 2400AD, for example, were grabbed that way. I haven't tried it on Wasteland.
Ok, so we can not import single 16x16 tiles into ACK they have to be all on one larger 320x200 BMP image so the ACK import tool can read it and extract from it? Or does method 2 do what I am talking about? What format were the Ultima V and 2400AD tiles such that they could be directly imported into ACK? Some arcane classic game format or an actual graphic format like BMP, GIF, JPG, TIF, PCX, PNG, etc.?
Ice Cream Jonsey wrote:
1) I would loooooooove to see a modern-day version of Wasteland, that somehow puts the text of the game *into* the game. It is very awkward to have to have the story nearby and read it "off-line."
2) Garth's Equipment Shop is the best username on this BBS. :)
1) I thought the very same thing myself. If nothing else that is a great reason to recreate the classic in all its glory while remaining as true to the original as is possible. Fallout was a fantastic tribute to it but imitation is the surest form of flattery.
2) Wow thanks!

BTW: I love how you refer to this as a BBS instead of a Forum. Reminds me of the good ol' WWIV ASCII/ANSI dial-up Bulletin Board System days before the web. Sure do miss those days. Especially Tradewars. Man I loved that game!
Chris H wrote:wasteland-tiles.zip
Although given how Wasteland uses its tiles, I don't think you'd want to import them all -- lots of repeats, and I don't think it actually does true transparency, it just has multiple tiles with various combinations. It also has way more tiles than ACK allows.
Thanks for sharing your work Chris. I'll share mine too as soon as I have something useful. What exactly is the tile limit in ACK? That sure would be useful knowledge. There needs to be a ACK FAQ and Wiki covering all of this useful info.
As for the transparency in WL you can see how it is done by examining the raw tiles you get when you decompile the original WL. I think you are right that it isn't true transparency. You can see that there are masks for certain icons. The color of the mask is black. I don't know how it does it since transparency doesn't exist at that graphics level does it?
Biffsnot wrote:I also surrounded items with a colored box to both hide the black square and denote the item type...Red for weapon, green for tool, etc.
I have a world idea I have been working on for a little bit that is Post-Apoc in nature but also a little bit 'The Dying Earth'-like (a series of books and stories by Jack Vance where the world is in its last years and strange creatures and magics are all over). My original idea was for the obvious nuclear war and destruction to bring about things we never expected from a scientific point of view like dark demonic creature skittering around feeding on the desolation, etc.
Congratulations on the new job. Good idea there for working around the transparency prob. I haven't read that series but your idea sounds a little like one of my favorite classic cartoons I used to watch every morning before school. Thundar the Barbarian. There are some great fan sites out there for it with plenty of screenshots and stuff.
There is at least one fan made game using the Thundar theme that I know of. But it was made for the hacked FRUA engine. FRUA is Forgotten Realms Unlimited Adventures. A modern clone of FRUA was made by FRUA fans since then. It was called UAForever but later changed to Dungeon Craft or DC for short. Like FRUA it is used to impliment your own Gold Box style RPGs but with better graphics and sound.
Chris H wrote:I vote for continuing the direction you're taking it -- and not being too worried about what other post-apoc games did or didn't include. The setting should serve the story.
I haven't read the "Dying Earth" series yet, but I've read the "Book of the New Sun" series by Gene Wolfe which I understand to be a vaguely similar premise... although I'd almost call that post-post-apoc. :)
By the way, I love what you've done with the "time of day" images in the upper right corner of the screen, that's awesome...
Glad to have you back!
I second that vote. "Post-post-apoc" lol. Good term. I always thought the PA genre needed to have more sub-genre titles to better define it and separate the different types of PA fiction out there.
jjsonick wrote:Wolfe's Book of the New Sun is one of my all time favorite series.
I'll check out the series. I am collector of any PA fiction. But I do pay attention to what other PA fans are recommending since there is so much out there to choose from. Unfortunately as with any genre quality isn't always a priority for it's creators.[/img]