
UPDATE: Resumed work on this. Started up a WIP page for it on the ACK Quick Reference site I've been building in my dropbox.
WACK WIP PAGE
I added a few screenshots there. Scroll down to see them.
For the ACK remake of Wasteland work in progress we have all the most essential graphics for most of the maps imported and the original Wasteland map has been faithfully reproduced in the following ACK project available for download.

Hey folks, sorry for taking so long to mirror this project after my old gaming site went down.
Wasteland Adventure Creation Kit [W.A.C.K.] WIP
http://dl.dropbox.com/u/21267578/WACK.rar
Wasteland Adventure Creation Kit Resources
http://dl.dropbox.com/u/21267578/Wastel ... Folder.rar
Feel free to pick this up where i left off or use whatever you can from it.
UPDATE: This problem of too many tiles is easily solved now that I have decided to continue the story of wasteland where the original left off, or continue with a new story rather which takes place after the events of the first one. With the cochise base destroyed that eliminates a huge chunk of tiles allowing me much more room to work in.I toyed with the possibility of streamlining some of the graphics of the original WL to make room for those I had to leave out.
For example there is an obscene amount of doors in the original WL which I think I could reduce by atleast half if not more. That alone might do the trick though I won't know for sure until I really start looking into the matter in detail. At any rate there is enough in there right now to pull off a good original adventure set in the original Wasteland setting.
Most of what was left out involved the rather unusual one time rooms and encounters near the end of the original game. For example the mind-maze side-quest. As for characters or people, well, that is one of the original game's weaknesses, it used only a handful of icons to represent all the colorful characters and enemies in the game. That is one area I would definately like to improve in future games set in the Wasteland.