This'll be our thread for requesting Hugo code for this or that.
I'll start us off with two requests. First off, Inform and TADS both have "bag of holding" objects- containers that the player automatically stuffs things into when picking stuff up when already carrying a full load. A lot of time, this container can hold an endless amount of stuff, making inventory management a lot easier. Inform 6 called it the SACK_OBJECT, Inform 7 calls it the player's holdall, and TADS calls it the BagOfHolding.
Now, I've never written a game with a lot of takeable objects, and Hugo authors often just give the player a huge capacity, but just the same, it'd be good if we had our own version of this functionality.
So, who wants to write a bag of holding object class??
The other coding challenge would be to do a keyring object like in Anchorhead that automates a lot of key-related messages. Here's a clip from Anchorhead:
If we wanted, our version might put new keys on the keyring automatically. Just a thought.>get key
(the old-fashioned iron key)
(slipping the keyring into the pocket of your trenchcoat to get a hand free)
You pick up the old-fashioned iron key. It's an old key, the kind with a round
barrel about a quarter-inch in diameter and flat, square teeth.
Your score has just gone up by one point.
>put key on keyring
(the old-fashioned iron key on the keyring)
The old-fashioned iron key is now on the keyring.
Anyhow, no worries if these examples don't sound appealing to anyone else. If no one wants to do it, I'll get to them eventually.
EDIT: I forgot to add that there is most definitely Inform code out there for the bag of holding stuff if you want to see how others do it, and I wouldn't be surprised if there is keyring code out there, too.