Installed the Mac version from Robb's Bitbucket. This appears to install the console versions of the engine, etc. Last time I used Hugo it was on Windows with the nice GUI. Is that replicable with either heglk or hewx? If so, how?
Is it recommended to use Roodylib over the standard Hugo library these days? Does Roodylib address any of the open issues on Kent's trac?
Are there any updates on Kent's plans for Hugo? Letting it go gracefully into that good night, open sourcing the code, updating it?
As I told Robb earlier, I've been hanging around the margins of Hugo for over 14 (hugonomicon was registered at sourceforge on 9-15-01 (!!)) years now, every year promising myself that *this* would be the year I actually built something with it.
*THIS* will be the year!
Hugo on Mac
Moderators: Ice Cream Jonsey, joltcountry
- Ice Cream Jonsey
- Posts: 30184
- Joined: Sat Apr 27, 2002 2:44 pm
- Location: Colorado
- Contact:
The Mac GUI for the engine is best represented by a new program called Hugor. It's pretty slick and developed by Nikos (who posts as RealNC here).
http://ifwiki.org/index.php/Hugor
That should give you the engine that I think you're looking for. :)
Hugor works on Windows, Mac and Linux machines and it's what I am going to start packaging my games with.
http://ifwiki.org/index.php/Hugor
That should give you the engine that I think you're looking for. :)
Hugor works on Windows, Mac and Linux machines and it's what I am going to start packaging my games with.
the dark and gritty...Ice Cream Jonsey!
-
- Posts: 2256
- Joined: Mon Apr 29, 2002 6:23 pm
- Location: Milwaukee