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Revenge of the Zomos
Posted: Sat Oct 31, 2015 3:05 am
by Admiral Ackguh
IT'S HERE!
Just as I promised!
http://www3.telus.net/ackguh/ZOMO.zip
The game is called ZOMO, and it has a README.txt and a Walkthrough.txt file.
This is not the final version. I did some testing, but it still may have bugs. Please report them to me.
Posted: Sat Oct 31, 2015 11:00 pm
by Ice Cream Jonsey
I will try to get you feedback on what you've given us here ASAP.
Also, would you be interested in a brief interview for publication elsewhere on its development?
Posted: Mon Nov 02, 2015 10:01 am
by rld
Soooooo AWESOME!
Finally we are starting to add to our completed ACK
game catalog! :)
I downloaded and verified that I could get it started with a
new game ok. Looks really fascinating so far, I will get you
some feedback as well when I have the time to do some
serious exploration. :)
Two questions:
1) Assuming that I still remember how to do it, would it
be ok if I mirrored the game package on Chris's 80sgaming.org website? Or do you want to wait until
you have a more 'final' version?
2) In the readme.txt notes, it says that the game runs
on the base ACK 3.251 release only, with no megapatch
functions needed. Just wondering if there was any
particular reason you didn't use it - did you encounter any
problems/bugs with the patch files, or was it simply that
you didn't need any of the additional functions that the
patch added?
Posted: Mon Nov 02, 2015 3:48 pm
by Admiral Ackguh
Ice Cream Jonsey wrote:I will try to get you feedback on what you've given us here ASAP.
Also, would you be interested in a brief interview for publication elsewhere on its development?
What type of interview? In person? On a web-cam? On a chat board? If it is one where my (real) name, face, and voice are not involved, then maybe.
Otherwise, I would like to keep my anonymity, at least for now.
Posted: Mon Nov 02, 2015 3:53 pm
by Admiral Ackguh
rld wrote:1) Assuming that I still remember how to do it, would it be ok if I mirrored the game package on Chris's 80sgaming.org website? Or do you want to wait until
you have a more 'final' version?
Yes, as long as you say on the site that it is version 1.0.
2) In the readme.txt notes, it says that the game runs on the base ACK 3.251 release only, with no megapatch functions needed. Just wondering if there was any particular reason you didn't use it - did you encounter any problems/bugs with the patch files, or was it simply that
you didn't need any of the additional functions that the
patch added?
A) I was simply too lazy to install any patches.
B) I didn't need any of the extra features.
C) I wanted something known to run on some sort of standard - the latest official version of ACK. If it works with the patches, that's even better.
Revenge
Posted: Fri Nov 06, 2015 9:59 pm
by JoeBonked
Been having great fun with your game Admiral.
Mine has the patch and even some altered files (hAcks)
And the game still works just fine.
Real eager to get lower. But dying.
I walked on a crate and the tile changed to a food crate item.
Little critters taking forever, even with firepower.
But that's the way with it at the beginning.
I think that is weapons kill or ranged weapon skill.
Great fun!
Posted: Sat Nov 07, 2015 4:28 pm
by Ice Cream Jonsey
Admiral Ackguh wrote:Ice Cream Jonsey wrote:I will try to get you feedback on what you've given us here ASAP.
Also, would you be interested in a brief interview for publication elsewhere on its development?
What type of interview? In person? On a web-cam? On a chat board? If it is one where my (real) name, face, and voice are not involved, then maybe.
Otherwise, I would like to keep my anonymity, at least for now.
Just a few questions in an email and I'll post it as an article on Jolt Country.
Also, I'd like your permission to put it on the Internet Archive. I have some stuff I want to upload there and I'd love to create a section for finished ACK games!
Re: Revenge
Posted: Sun Nov 08, 2015 10:51 pm
by Admiral Ackguh
JoeBonked wrote:Been having great fun with your game Admiral.
Mine has the patch and even some altered files (hAcks)
And the game still works just fine.
Real eager to get lower. But dying.
I walked on a crate and the tile changed to a food crate item.
Little critters taking forever, even with firepower.
But that's the way with it at the beginning.
I think that is weapons kill or ranged weapon skill.
Great fun!
Nice to know you're having fun, Joe.
The crates release a specific supply package depending on their location, once you walk over them. Most of the ones in the House are full of food.
From my walkthrough:
Your character is an average Joe or Jane, not a mighty warrior. Keep that in mind. Nor does he/she in the course of the game have sufficient time to develop good fighting skills. Weapon skill is 20 for both melee and ranged weapons, so that means you'll have a hard time hitting anything.
Later in the game, you will find an item that boosts your to-hit chances. Some weapons, which you have yet to discover, will also give you a bonus.
Posted: Sun Nov 08, 2015 10:53 pm
by Admiral Ackguh
Ice Cream Jonsey wrote:Admiral Ackguh wrote:Ice Cream Jonsey wrote:I will try to get you feedback on what you've given us here ASAP.
Also, would you be interested in a brief interview for publication elsewhere on its development?
What type of interview? In person? On a web-cam? On a chat board? If it is one where my (real) name, face, and voice are not involved, then maybe.
Otherwise, I would like to keep my anonymity, at least for now.
Just a few questions in an email and I'll post it as an article on Jolt Country.
That is OK. Please send them in a personal message.
Also, I'd like your permission to put it on the Internet
Archive. I have some stuff I want to upload there and I'd love to create a section for finished ACK games!
You may do that.
Posted: Tue Dec 22, 2015 8:19 pm
by Admiral Ackguh
Ice Cream Jonsey: I still haven't seen your e-mail / personal message with those questions you wanted to ask. If you are having trouble, please say so here.
Posted: Tue Dec 22, 2015 11:23 pm
by Ice Cream Jonsey
Thanks for the reminder! Just sent you off a PM here at Jolt Country with three questions. :)
Posted: Tue Dec 29, 2015 3:42 am
by Admiral Ackguh
Ice Cream Jonsey wrote:Thanks for the reminder! Just sent you off a PM here at Jolt Country with three questions. :)
I answered them a few days ago.
Posted: Thu Jan 07, 2016 9:54 am
by rld
Looking at some of the macros in the ZOMO game
(which is very cool, btw) and I had a question:
I see the line
SET 0 = 0
repeated in several macros. Was there a reason for this?
Thanks!
Posted: Sat Jan 09, 2016 12:35 am
by Admiral Ackguh
rld wrote:I see the line
SET 0 = 0
repeated in several macros. Was there a reason for this?
Not in terms of program execution.
I use "SET 0=0" or any SET constant=constant as placeholders, for instructions I may insert, or points with many GOTOs. If there is a place in my macros that is the destination for GOTOs or IFs, I often put a "SET 0=0" in that place, as a reminder. Also, I can insert code after without changing the numbering in GOTOs and IFs.
If this is a macro where space is a premium, then I will skip the "SET 0=0"'s, and have every line be executable.
Posted: Tue Mar 15, 2016 7:29 pm
by Garth's Equipment Shop
This is so exciting!!!