by Ice Cream Jonsey » Mon Apr 24, 2006 6:18 pm
In Ultima 6... and maybe some other games, you can see certain words in dialogue as a different color, and that lets you know what the NPC will respond to.
Are there IF games that use this system? I am thinking of making my next game more interesting, programmatically, and was curious if anyone has done this.
(I really dislike ask about and tell about systems, I should say, and have made plenty with the dialogue trees.)
In Ultima 6... and maybe some other games, you can see certain words in dialogue as a different color, and that lets you know what the NPC will respond to.
Are there IF games that use this system? I am thinking of making my next game more interesting, programmatically, and was curious if anyone has done this.
(I really dislike ask about and tell about systems, I should say, and have made plenty with the dialogue trees.)