In Ultima 6... and maybe some other games, you can see certain words in dialogue as a different color, and that lets you know what the NPC will respond to.
Are there IF games that use this system? I am thinking of making my next game more interesting, programmatically, and was curious if anyone has done this.
(I really dislike ask about and tell about systems, I should say, and have made plenty with the dialogue trees.)
Conversation system: highlighted word
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Conversation system: highlighted word
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Thanks, Merk. I'll give that one a look-through and see what's going on in there.Merk wrote:Just today, I read something that said "Whom the Telling Changed" from last year's Spring Thing comp used some kind of keyword highlighting feature. You might check that one out. I'm not personally aware of any others.
Though I may just say, "Eff it" and try to implement the interface from The Circuit's Edge.
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