Oblivion Mod Reviews!

Post a reply


This question is a means of preventing automated form submissions by spambots.
Smilies
:smile: :sad: :eek: :shock: :cool: :-x :razz: :oops: :evil: :twisted: :wink: :idea: :arrow: :neutral: :mrgreen:

BBCode is ON
[img] is ON
[url] is ON
Smilies are ON

Topic review
   

Expand view Topic review: Oblivion Mod Reviews!

by Worm » Sun Sep 30, 2007 7:39 am

Ice Cream Jonsey wrote:HahahahAHAHahahaha!

Nice to see the dumb bitch from Vampire get work, though.

So is that your character, or someone in a "mod"?
Honestly, I carefully sculpted her face trying to make an archetype vampire barbie slut, and I ended up with Jeanette. Frightening! The hair is a mod, I got the beauty faces, and a bodies mod to give her a pair of honkers.

After realizing that I actually made her, I couldn't continue, and went with a Breton who's less absurd looking. This play through also is utilizing the Oblivion Mod Manager. This basically takes a 7z file with the root mod (the esp, the mesh folders, etc) and unpacks it, and deletes it when you don't want it anymore. So you don't have a giant Oblivion folder.

EDIT: I'm trying decapitation mods, and the guys who program them honestly just don't want you to be able to utilize the skill whatsoever. The one mod gives you a chance when you half the enemy's health that is super easy to miss (rather than just making it a finishing hit, like anyone with a brain would). The Oblivion Mod Manger is really great because after packing up these shitty mods in 7z I can move them right now and then wait for someone with a brain to add gore.
-after you have reduced the enemy´s health to half from what it first was, a chance is calculated, and a window for a critical hit may open

-it´s possible that your next ROTATING POWERATTACK can decapitate the enemy or cut him in half

-there is no message to you about this, so IT`S RECOMMENDED TO JUST PLAY NORMALLY, and let it happen if it happens

-Every time the enemy´s health reaches milestone like 1/2 health, 1/4 health etc, a new chance is calculated, incase it hasn´t come true yet

-when you DO get lucky, the time slows down in your eyes DURING the rotation (for 2s or so), and you hear your heart pumping

-this is the moment to make a desicion: aim head (really aim high) or aim waist (not chest).

-if your hit connects, your aiming decides whether you cut him in half or decapitate him

-if you miss your chance, you wont get another one against that enemy
I mean really. I can recognize this guy wanting it to be rare, but letting me so often fuck it up? I had the critical chance on 100% and would wiff the things constantly. I don't see why he couldn't just make this a kind of fatality move. I want gore, not some shitty insta-kill mechanic.

by AArdvark » Sat Sep 29, 2007 7:36 pm

My kid just got this game for the 360. he says it's great. I'll never play it due to time constraints.


THE
TOO MAY THINGS
AARDVARK

by Ice Cream Jonsey » Sat Sep 29, 2007 7:20 pm

HahahahAHAHahahaha!

Nice to see the dumb bitch from Vampire get work, though.

So is that your character, or someone in a "mod"?

And yes, I know I need to "front page" this to JC proper. I know this very much.

The man is back in town

by Worm » Sat Sep 29, 2007 6:33 pm

er, well, technically speaking.

Image
Don't you fucking judge me.

by Worm » Mon May 21, 2007 7:40 pm

Image

I don't know if it's worse that they think it's funny that they hide the right Daedric Pauldron in Morrowind, or that I'm still sore about it.

Image
Prior to that you get to see this monstrosity send a party of adventurers into rag-doll-hell. The game has loads of interesting little situations like that, combat, fun quests, and all very fitting.

Throughout your entire Elder Scrolls career you've been dually the top of the mage's guild, fighter's guild, and dark brotherhood. You may have lifted limestone cutlery to buy yourself a new sword from a cat person. Thanks to Oblivion you've probably trashed a few houses or violated a few high elves. The plane of madness suits the way this game has historically been played. It makes perfect sense.

by Worm » Wed May 16, 2007 5:44 am

Due to a HDR bug that caused everything to go black in game at random intervals I sort of got distracted. Recently I picked up Shivering Isles, still have some screen shots of Knights of the Nine and I'll compile them in some sort of fashion. The real shame is that I need to batch convert the things out of bitmap.

Once more into the breach.

by Worm » Sat Dec 09, 2006 10:36 pm

Well, here we are friends. They released a new mod for 10 bucks, which is the exclusive content they said the PS3 was getting.

Image
Even after going into safe mode, I had a long journey ahead of me. More to come soon.

by Worm » Thu Jul 06, 2006 11:30 am

Some asshole convinced me to look at my card for acid scarring to see if there is a part that blew out. Though I'm going to just wrap up with the last of what I have.

Mehrunes' Razor
This one costs money, it's less that the queer energy drinks you maggots pick up.

Image
It's all gone man.

You get another another mysterious quest update telling you to go on a dungeon crawl for a dagger.

Image
When I roll everyone abandons their knapsacks. They made a pretty simplistic password thing here. It's nice to see some effort, but Beth just should have made a physics snowboarding mini-game for gaining entrance.

Image
Don't get excited, you can't pick up that spear, and if you could it would only be blunt or slashing.

Image
This little bastard ran like hell when I found him, only to come back at me with a claymore.

Image
These slaves all feveriously defend their masters unlike the fantasy slaves you met in Morrowind.

Image
I'd pick all these up and dump them in my house basement, but they're not children's bones.

Image
Vampires and Dunmer tougher than the ones you've been slaughtering.

Image
Even from the little purple glow I could tell it was two groups fighting it out. Neat! I'll just go in and pick on one side while being ignored.

Image
oops!

I changed my future strategies and stand out of every battle and then sneak in. This is around where it got difficulty enought to make me forget the Print Screen key. Eventually I claim my prize (how is probably the only really entertaining thing about the entire mod, so I won't spoil it) and here it is.

Image
I assume that it upgrades, but it's a proc(it only goes off some of the time) on a dagger that at full charge has about 40 shots. So you're constantly recharging, and you probably won't ever know if it does upgrade.

It's a half decent dungeon crawl with some guidiance to it. Even though one of the Dunmer (Negro Elves) called my Wood Elf (Aryan Elf) a traitor to his own people, which confused the hell out of me. It's fun, but the dagger isn't half as good as all the lore in the game makes it out to be. It seems like there are some player made quests that are taking off, but I don't know if I want to play them until some laughable voice actors are conscripted off the Elder Scrolls forums.

Other than that.
Image
Pirate pants are hot.

Image
Oblivion is same as it ever was.

PS: All the kids in the LIFE mod are immortal and can only be knocked unconscious, but it was programmed by a german, so what can you expect? It's a good mod that adds lots to the game, but the kids are creepy.

by Worm » Wed Jul 05, 2006 12:43 pm

Ice Cream Jonsey wrote:The woman there isn't a "master thief" is she? She looks like she should be selling food seasoning and rupees down at the ethnic grocer across the street from the Korean liquor emporium.
She is someone who can predict the market so perfectly, that she's hiring out pirate crews and selling ship cabin upgrades.

My video card (I guess) is overheating. I assume this because I get a hard crash after awhile playing. Once I wipe out the heatsink I'll throw some more shit up here.

by Ice Cream Jonsey » Tue Jul 04, 2006 11:51 pm

The woman there isn't a "master thief" is she? She looks like she should be selling food seasoning and rupees down at the ethnic grocer across the street from the Korean liquor emporium.

by Worm » Tue Jun 27, 2006 2:18 pm

After pinning down my constant crashing problems to the fact that .net doesn't clean up old versions of itself and that the Nforce IDE drivers are garbage! I managed to get back into Oblivion. With the two new missions that I paid for!

The Thieves Den!
I lost my first few screenshots of this mod. Basically you get a <s>note slipped into your back pack</s> a magic quest update that tells you to head down to a cave and fuck shit up. You run into a bunch of way-too-tough skeletons who have some of the few non-daedric non-enchanted weapons that are good in the game. After you clear out the skeletons a lady on a boat where you might have previously slaughtered the crew will sell you shit!
Image
Once you fully update you get a message that you've done so, and you get a message that a pirate joined!
Image

You can buy thief spells and equipment or order your crew to plunder, and they get right to it! I haven't seen if I can follow them and watch them plunder. Stay tuned for the Mehrunes' Razor quest where I set off on a quest to kill all the creepy children that the LIFE mod puts into the game.

by Ice Cream Jonsey » Thu May 11, 2006 10:18 pm

Worm wrote:
Ice Cream Jonsey wrote:Does that mean more content? Because this is your best work.

What does "pull a Sherwin" mean?
Let real life get in the way of posting, I guess?
That was diplomatically put!

by Worm » Thu May 11, 2006 9:55 pm

Ice Cream Jonsey wrote:Does that mean more content? Because this is your best work.

What does "pull a Sherwin" mean?
Let real life get in the way of posting, I guess?

by Ice Cream Jonsey » Thu May 11, 2006 7:07 pm

Does that mean more content? Because this is your best work.

What does "pull a Sherwin" mean?

by Worm » Thu May 11, 2006 5:02 pm

Okay, seriously. I'm not gonna pull a Sherwin here.

by Worm » Fri Apr 28, 2006 1:23 pm

Worm: http://www.tessource.net/files/file.php?id=3686
ICJ: You have to FIND this shit?
ICJ: "Here is a quest to look like an asshole."
ICJ: "Will you take it? (y/n)"
Worm: >y
ICJ: I will now proceed to waste your time while you try to get what you installed the mod for.

Jesus fucking christ. He was totally right. There's a stupid book, and a dumb sealed door, and I'm stuck. I'm not even posting pictures for this piece of fucking shit. The guy provides no context at all. Just an empty house for you search, great job. Hate to have things handed to me on a platter. The only problem is that the platter doesn't exist, the things don't exist, there's nothing. Worst fucking mod ever. Tune in after the weekend to see if I can even recover.

It was all a ruse!

by Worm » Wed Apr 26, 2006 5:41 pm

ARMOR COLLECTOR WITH POSABLE MANNEQUINS
http://www.tessource.net/files/file.php?id=3419

There's a mod that adds some vendors with high level armor to the store. I suggest the Blackmarket mod instead. It adds all kinds of armor best and garbage alike. Trust me, when you have a totally awesome character you'll realize how good he looks in a certain old shitty armor, and you won't know where to find it. Also, it can provide you with daedric gauntlets which the same fucker who hid the left daedric pauldron in Morrowind got to.

This mod adds a new shop with some mannequins and special suits of armor for them.

So, I was heading to the shop and ...
Image
It seems "reads trashy novels" retired mage has gone insane! You are special in the TES series in being insane from the beginning.

Image
I arm myself with my funny funny I am so funny bow and begin the chase!

Image
Beaten to molesting the corpse.

Wow! How exciting. Let's head to the shop!
Image
A little sparse, but who cares?

Image
"Sooooooooo, what does jiggy mean anyway?"

Image
This is exactly why you don't need to blow cash or waste armor. They've got special little suits for each of the dolls.

Image
"uhhh peace out?"

Whew! Barely got out of that one. But I've got my dolls and I head home.

Image
Neat!
Image
COOL!
Image
Touching. <3
Image
Scinitilating!
Image
... well, what would you do?

They're pretty great. I thought they were fully articulable and was planning on remaking this scene.

Image
No such luck! Still, it's neat to have suits of armor as they brighten up any house. Even if you can't do specific creppy puppet stuff. Somewhere during the picture taking I used http://www.tessource.net/files/file.php?id=2296 and noticed no real difference in that area. But it helps plenty.

by Worm » Wed Apr 26, 2006 3:36 pm

Ice Cream Jonsey wrote:Excellent work. For real. If you keep doing these, I'll do a roundup at the end.
Yeah, I don't know if I'm going to manage one each day. But each every other day easily. I've got some mod suggestions for you.
ImageImage
I mean, what's the point if you can't virtually demean your character, right?

by Ice Cream Jonsey » Tue Apr 25, 2006 9:56 pm

Excellent work. For real. If you keep doing these, I'll do a roundup at the end.

"A review, so fast." The ladies swooned.

by Worm » Tue Apr 25, 2006 2:37 pm

There's a reason this one may not have the solid time poured into it, which will be described in the rest of the post, so watch out for that kids. If you find it, circle it with red marker, and send in your monitor you could win a prize!

http://www.tessource.net/files/file.php?id=3027
RUINED TAILS TALE:STORYDRIVEN NPC COMPANION
Okay. Before I go into the premise, remember, this guy's Australian they pay their hookers in puns, I swear.
PREMISE:
========

In my opinion, Oblivion is one of the most complete games ever, featuring some truly amazing visuals, interactive large-scale quests, a vast world to explore, and multiple path options to take.
HIGH FIVE!
In fact, the only thing that I truly consider wrong with the game is how lonely it feels. From the outset, you really are the "one-man army," and even in the brief instances when you do side with an NPC for a quest or two you still know that you are in charge, and that in reality the NPC will be gone in a quest or two (Amusai).
I also don't like that you put down the characters with personality in favor of units from a RTS game.
My favourite RPG (and indeed, favourite game) of all time is Baldurs Gate 2, and for one simple reason: Depth of character. In BG2:SoA you are the hero, you are a demigod, yet despite this you depend on your companions, and serve as a teacher, friend and even father-figure to those in your party. They talk to each other, they get mixed up in past affairs, they go crazy and turn evil (at your manipulative advice) and some of them even share romances with you. In truth, the storytelling is what makes BG2:SoA unique.

With this in mind, I set about to make Oblivion the perfect game (in my opinion), by adding an NPC companion (only one at this point in time) who is more than just a henchman. He has a history (which his quest revolves around), he has questions for you -mostly along the lines of moral, philosophical and theraputical-, he has flaws and can be a nuisence, yet he is still a loyal companion. He will respond to the things you say to him, and they in turn will shape his persona and eventually his status as a companion class. He is FLAWED, and that is what makes him a true character, and a story-driven companion.

When I began working on this, I knew what I wanted. I wanted to create an NPC companion with the depth and individuality of Solaufein in Westly Weimers SolaRomance mod for BG2:SoA (http://weidu.org/). I wanted an NPC who players could genuinely like, and I wanted one who did not need you to make his choices for him, but rather simply asked for the players advice. To some extent, the player was to be his conscience, providing moral suggestions without giving specific commands. Westly Weimer captures this perfectly in Solaufein, and used poetry, philosophical references and parabols to develop the character into a companion that you genuinely feel for. He is UNIQUE, and DEEP, and will not be forgotten in my gaming history.

Thus we have Ruined Tail (or Ruin for short.) (I call him broke in my head -W.) Somewhat typically he has a dark past that he is tormented by, yet rather than come out and speak to the player directly he will ask subtle questions that tie together to form a coherant background. Your choices will make or break him (eventually) and whether or not you want to play a valiant Crusader, or a manipulative acolyte, Ruin will be YOUR companion, and no one elses.

The Demon that we fail to see is the Demon that lurks inside.
oooh demons!

This is really what attracted me to this companion over Juggs the Nord. Anyone who played through BG2 probably knows about the Soulafein mod, while many of us might have ignored it, it was a pretty good one. It featured romances for both sexes with the angsty little dark elf (which would be awesomer with an Argonian). These are the kind of Companions the game needs.

We're just going to explore some of the basic dialogue for a few reasons.

I don't want to spoil it for myself by playing too much into it before it's done.
1) Added the next installment of Ruin's Tale, which essentially continues from where it left off. HOWEVER, previous players of this MOD will be unable to continue their existing saved games in which the Ruined-Tail's Tale MOD has already been completed. To get the full experience of the MOD you will need to install the updated version and start again. Alternatively you can skip to the second part of the quest using the instructions outlined at the bottom of this README.
This would be a real fucking drag.
STILL TO COME:
==============

*Progressive Story - I'm still not done yet. Ruin's tail (pun intended) still has a long way to go and as I get more time to continue crafting his story, I will release further updates.
You can almost hear him getting blowjob for the pun.
*Voice Acting - Okay, I'm Australian, so an Argonian with an Australian accent probably wouldn't sound particularly realistic.
I think it would be awesome.
To counter this, Agro has offered his considerable voice talents to the game and is working long and hard hours (in amongst studying) to add a more lifelike essence to Ruined-Tail.
Hopefully Agro is the guy who voiced the Bauman e-mails in that YTMND! If not, we should seek him down, and that fellow who did the retarded voice for the peta(people eating tasy animals) e-mail for an Oblivion Mod.

I'd like for the thing to be voiced and completed before I start playing it.

Now that we're all clear, let's dive in!

Image
"It goes ... "
Image
"... sexy."
How often do you want this kind of reply in real life? I'd like one all the time, if it was followed by an offer to create a party and go adventuring I'd be ellated.

Image
Hey! He started talking to me.

Image
The mod seems to be about choices. Which is good. You really come off more insane with no sense of property rights than really vindictive and evil in TES games. I appreciate the Torment/BGII inspired mind fuck options.
Image
These are the options you get when Sunshine asks why you're not bothered by the arua of death that follows him. It's really because my spot skill blows, but whatever.

Image
Let's fast forward a bit. Lovely to have you. Want a Grand Ring of Destruction?

Image
Ah! Broke practices a odd form of naturalism where he strips and let's himself "air out" before putting on new equipment. Try to be progressive, you've probably got a femur in your inventory.

Image
"Wanna go to Anvil to suit up?" "Sure Thing Boss." (I wish someone would just import Vic into Oblivion)

My house in Anvil is a short lesson in MOD SAFETY. I downloaded an early "lights out" type mod.
Image
Image
AND HAD NO PRE-MOD BACK UP SAVE.
DUHN DUHN DUHN
Personally, I like the huge Chandlier.

Image
LOOKIN SHARP. LET'S ADVENTURE!

Image
Broke and my Horse dispatch a bandit in the dead of night.
That flaming sword is from the Visually Enchanted mod. I posted this specific version because I think his V2, V3 electricity and V1 frost are horrible looking so this lets you tool about with them.

Image
His quest is obviously advanced much like in Torment. Which I'm looking forward to when (and if) the mod becomes complete.

Image
Why can't we just be open with one another?

Top