Revenge of the Zomos
Moderators: Ice Cream Jonsey, joltcountry
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Revenge of the Zomos
IT'S HERE!
Just as I promised!
http://www3.telus.net/ackguh/ZOMO.zip
The game is called ZOMO, and it has a README.txt and a Walkthrough.txt file.
This is not the final version. I did some testing, but it still may have bugs. Please report them to me.
Just as I promised!
http://www3.telus.net/ackguh/ZOMO.zip
The game is called ZOMO, and it has a README.txt and a Walkthrough.txt file.
This is not the final version. I did some testing, but it still may have bugs. Please report them to me.
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Soooooo AWESOME!
Finally we are starting to add to our completed ACK
game catalog! :)
I downloaded and verified that I could get it started with a
new game ok. Looks really fascinating so far, I will get you
some feedback as well when I have the time to do some
serious exploration. :)
Two questions:
1) Assuming that I still remember how to do it, would it
be ok if I mirrored the game package on Chris's 80sgaming.org website? Or do you want to wait until
you have a more 'final' version?
2) In the readme.txt notes, it says that the game runs
on the base ACK 3.251 release only, with no megapatch
functions needed. Just wondering if there was any
particular reason you didn't use it - did you encounter any
problems/bugs with the patch files, or was it simply that
you didn't need any of the additional functions that the
patch added?
Finally we are starting to add to our completed ACK
game catalog! :)
I downloaded and verified that I could get it started with a
new game ok. Looks really fascinating so far, I will get you
some feedback as well when I have the time to do some
serious exploration. :)
Two questions:
1) Assuming that I still remember how to do it, would it
be ok if I mirrored the game package on Chris's 80sgaming.org website? Or do you want to wait until
you have a more 'final' version?
2) In the readme.txt notes, it says that the game runs
on the base ACK 3.251 release only, with no megapatch
functions needed. Just wondering if there was any
particular reason you didn't use it - did you encounter any
problems/bugs with the patch files, or was it simply that
you didn't need any of the additional functions that the
patch added?
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What type of interview? In person? On a web-cam? On a chat board? If it is one where my (real) name, face, and voice are not involved, then maybe.Ice Cream Jonsey wrote:I will try to get you feedback on what you've given us here ASAP.
Also, would you be interested in a brief interview for publication elsewhere on its development?
Otherwise, I would like to keep my anonymity, at least for now.
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Yes, as long as you say on the site that it is version 1.0.rld wrote:1) Assuming that I still remember how to do it, would it be ok if I mirrored the game package on Chris's 80sgaming.org website? Or do you want to wait until
you have a more 'final' version?
A) I was simply too lazy to install any patches.2) In the readme.txt notes, it says that the game runs on the base ACK 3.251 release only, with no megapatch functions needed. Just wondering if there was any particular reason you didn't use it - did you encounter any problems/bugs with the patch files, or was it simply that
you didn't need any of the additional functions that the
patch added?
B) I didn't need any of the extra features.
C) I wanted something known to run on some sort of standard - the latest official version of ACK. If it works with the patches, that's even better.
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Revenge
Been having great fun with your game Admiral.
Mine has the patch and even some altered files (hAcks)
And the game still works just fine.
Real eager to get lower. But dying.
I walked on a crate and the tile changed to a food crate item.
Little critters taking forever, even with firepower.
But that's the way with it at the beginning.
I think that is weapons kill or ranged weapon skill.
Great fun!
Mine has the patch and even some altered files (hAcks)
And the game still works just fine.
Real eager to get lower. But dying.
I walked on a crate and the tile changed to a food crate item.
Little critters taking forever, even with firepower.
But that's the way with it at the beginning.
I think that is weapons kill or ranged weapon skill.
Great fun!
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Just a few questions in an email and I'll post it as an article on Jolt Country.Admiral Ackguh wrote:What type of interview? In person? On a web-cam? On a chat board? If it is one where my (real) name, face, and voice are not involved, then maybe.Ice Cream Jonsey wrote:I will try to get you feedback on what you've given us here ASAP.
Also, would you be interested in a brief interview for publication elsewhere on its development?
Otherwise, I would like to keep my anonymity, at least for now.
Also, I'd like your permission to put it on the Internet Archive. I have some stuff I want to upload there and I'd love to create a section for finished ACK games!
the dark and gritty...Ice Cream Jonsey!
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Re: Revenge
Nice to know you're having fun, Joe.JoeBonked wrote:Been having great fun with your game Admiral.
Mine has the patch and even some altered files (hAcks)
And the game still works just fine.
Real eager to get lower. But dying.
I walked on a crate and the tile changed to a food crate item.
Little critters taking forever, even with firepower.
But that's the way with it at the beginning.
I think that is weapons kill or ranged weapon skill.
Great fun!
The crates release a specific supply package depending on their location, once you walk over them. Most of the ones in the House are full of food.
From my walkthrough:
Later in the game, you will find an item that boosts your to-hit chances. Some weapons, which you have yet to discover, will also give you a bonus.Your character is an average Joe or Jane, not a mighty warrior. Keep that in mind. Nor does he/she in the course of the game have sufficient time to develop good fighting skills. Weapon skill is 20 for both melee and ranged weapons, so that means you'll have a hard time hitting anything.
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That is OK. Please send them in a personal message.Ice Cream Jonsey wrote:Just a few questions in an email and I'll post it as an article on Jolt Country.Admiral Ackguh wrote:What type of interview? In person? On a web-cam? On a chat board? If it is one where my (real) name, face, and voice are not involved, then maybe.Ice Cream Jonsey wrote:I will try to get you feedback on what you've given us here ASAP.
Also, would you be interested in a brief interview for publication elsewhere on its development?
Otherwise, I would like to keep my anonymity, at least for now.
You may do that.Also, I'd like your permission to put it on the Internet
Archive. I have some stuff I want to upload there and I'd love to create a section for finished ACK games!
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- Ice Cream Jonsey
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Not in terms of program execution.rld wrote:I see the line
SET 0 = 0
repeated in several macros. Was there a reason for this?
I use "SET 0=0" or any SET constant=constant as placeholders, for instructions I may insert, or points with many GOTOs. If there is a place in my macros that is the destination for GOTOs or IFs, I often put a "SET 0=0" in that place, as a reminder. Also, I can insert code after without changing the numbering in GOTOs and IFs.
If this is a macro where space is a premium, then I will skip the "SET 0=0"'s, and have every line be executable.
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